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Part No ID-027
Rev A
Date 2026
Units MM
Scale 1:1
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by MIMI

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Corporate Chess
Corporate Chess: Climb the Corporate Ladder or Be Crushed!
Wired Wireless Charger
WIRED WIRELESS CHARGER
Ghostcat Clutch
GHOSTCAT CLUTCH
Critique Café
CRITIQUE CAFÉ
MIMI
MIMI fashion MIMI fashion
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ABOUT ME
coming soon...
Mimi portrait
Hello. I am Audrey.

I create designs with narrative — every project tells a story. My design persona MIMI, drawn from a childhood nickname, reflects a commitment to developing memorable works that lean into play and imagination.

As a student majoring in Industrial Design, products are my current medium for world-building explorations, though my interests remain fluid across disciplines.

My journey as a designer is largely in motion. I am eager to learn new skills that will expand and challenge my approach to design thinking.
Skills
3D Modeling Rhino · Solidworks Rendering Keyshot Fabrication Wood · Metal · Foam · Pattern Making · Sewing 2D Visualization Photoshop · Illustrator · Indesign · Figma
Corporate Chess board with city skyline

Corporate Chess

Climb the Corporate Ladder or Be Crushed!

DURATION
3 weeks
TYPE
Game Design
SKILLS
Rhino, Photoshop
3D Printing, Woodworking
YEAR
2025
Corporate Chess Board
01 / OVERVIEW

A satirical reimagining of chess through corporate hierarchy.

Chess originated in India as chaturanga, played with ornamental figurines. As the game moved west, the pieces were simplified and contextualized around European royal hierarchy, sidelining chess's Eastern origins.

Hierarchy never disappeared in the modern West. It simply rebranded. Corporate Chess acknowledges this legacy as players navigate the world of the modern corporation. Rigid, blocky pieces exaggerate corporate power structures and standardization in western design. The board becomes an office grid where power remains at the top and employees act as pawns, critiquing the West's history of simplifying both cultures and people.

Corporate Chess piece in hand
02 / THE HIERARCHY
CEO piece
CEO

Tallest piece. Spherical head with tie form body. Singular authority at the corporation's top.

CFO piece
CFO

Dollar sign silhouette. Indicates the central role of money in corporate operations and strategy.

HR Director piece
HR Director

Split top mimicking a gate. Company's damage control shielding the organization from conflict.

Manager piece
Manager

Echoes the CEO but at reduced height.
Intermediary role between executives and employees.

Nepo Baby piece
Nepo Baby

Roof-shaped head of shelter and privilege. The only piece that can jump over others.

Employee piece
Employee

Uniform, standardized cubes. Building blocks that form the foundation of corporate structure.

Corporate Chess pieces in light and dark marble
03 / GAME GUIDE
TAP TO CONTINUE
01 Board

Each player starts with 16 pieces that correspond to original chess roles.

1 CEO (King)
1 CFO (Queen)
2 HR Directors (Rooks)
2 Managers (Bishops)
2 Nepo Babies (Knights)
8 Employees (Pawns)
04 / PROCESS

Physical Prototype

Rhino 3D model of chess board
Final chess board prototype
3D printing chess pieces

Chess pieces 3D printed from CAD dimensions.

Finished chess pieces

Various components primed, painted, and sanded for a cohesive finish.

Surface treatment tiles

Glass tiles spray painted and laser cut with event square information.

Ghostcat Clutch

From doodle to object, Ghostcat Clutch is a short interdisciplinary exploration translating a flat digital icon into soft, functional form.

Duration 1 week
Type Product Design
Skills Illustrator, Pattern Making, Sewing
Year 2025
Ghostcat Clutch final
Ghostcat Clutch front view
Ghostcat Clutch side profile
Ghostcat Clutch top view Ghostcat Clutch grip
01 / PROCESS
Ghostcat Clutch sketches
SKETCH
Ghostcat Clutch pattern pieces
PATTERN
CUT & SEW
Finished Ghostcat Clutch held
FINISH
WIRED Wireless Charger Hero

WIRED

Wireless Charger

DURATION 2 weeks
TYPE Product Design
SKILLS Rhino, Photoshop
YEAR 2025
01 / REFLECTION

We celebrate the disappearance
of physicality in a futuristic world.

Technology is dematerializing. Cords vanish, devices slim down, and interactions become wireless. As industrial designers, we romanticize this "disappearing technology" as progress.

Yet in our rush toward functional seamlessness and invisibility,
we lose tactile, deliberate acts of experience.

Technology evolution

Wired

Plugging in created moments of pause, small rituals
that earned us access to our digital lives.

Wireless

Wireless technology dissolves interactions into
invisible gestures. Efficient, but no longer felt.

Wired earbuds
Wired mouse
Wired charger
AirPods Pro
Magic Mouse
Wireless charger
Hand holding charger plug

What remains of the charging experience when the cord, once annoying, is gone?

02 / RESPONSE

WIRED Wireless Charger

A MagSafe power bank that integrates the efficiency of wireless technology while preserving the nostalgia of wired forms as decorative ornamentation.

Beyond its utility, it exists as a sculptural art piece that questions our relationship with technology and connectivity.

Wired Wireless Charger in hand
Wired Wireless Charger views
SPECIFICATIONS

Technical Details

Compatibility iPhone 12+, MagSafe
Color White
Material TPE, PC-ABS
Finish Satin, Low-gloss

Available in two variations:

USB-A → USB-C

USB-C → USB-C

Two types of cable organization
03 / DEMONSTRATION
Wireless charger on phone
Press the ON/OFF button
Snap the charger to your phone
Wireless charger with laptop

Wireless powered by WIRED

Charge the power bank using the USB-C port. The LED indicator flickers during charging and remains solid white when charging is complete.

04 / PROCESS

From Concept to Form

Research

Analyzed market products and consulted with an electrical engineer and sculptor on form feasibility.

Sketching

Explored wire pattern variations, balancing visual harmony with controlled tangledness.

3D Modeling

Developed CAD models in Rhino, refining cable paths and connector placements.

Introduction Form Concept Dimensions Components
Wire pattern sketches

"Ultimately, I like the concept you propose of reintroducing the aesthetics of connection into a seemingly detached object. What is now obsolete becomes decorative; it brings considerations of what is now detritus in a rapidly technologically advancing world. It's a little Dadaist in a sense, asking us to consider the symbolism of mass-produced electronics as an element of visual interest and nostalgia. Yet, it departs from absurdity. It maintains a conciseness and elegance I would expect out of a functional object."

— Natalie Brumley, Sculpture @ RISD

Rhino 3D Modeling Process
Wired Wireless Charger

Will our celebration of removed physicality lead to a loss of identity and experience?

WIRED

Wireless Charger

Critique Café poster on a brick wall

Critique Café!

A café-style workshop where art and design students exchange feedback and strengthen presentations before final critique.

DURATION 3 weeks
TYPE Experience Design
SKILLS Blender, Illustrator, Woodworking
YEAR 2025

Cozy but Structured

The space pairs a relaxed, social atmosphere with areas for focused critique.

5
Critique stations
3
Pin-up walls
20
Total capacity
Floor PlanFloor Plan
Cover
ArrivalArrival
Lobby
Check-InCheck-In
Front Desk
BathroomBathroom
Stalls
Entrance
Critique EnvironmentCritique Zone
Seating Area
Tables
TablesGroup Details
Overview
Counter
Coffee Bar

The Mechanism

Tables rotate through four rounds of critique that follow the same rhythm: the presenter "orders" feedback from the menu, shares their work, and receives requested group feedback. Multiple copies of feedback menus are provided as order sheets on the front and response cards on the back.

Presentation · 5–10 min

Presenter uses the allocated device and/or pin-up walls to display their project, while the group responds to the feedback menu.

Discussion · 10–15 min

Feedback is exchanged. After discussion ends, the process rotates to the next student.

Feedback Menu
Front — Menu
Feedback Responses
Back — Responses
Feedback Tray with Menu and Supplies
The Tray

Each table is prepared with double-sided menus, pencils, and supplies.

Why a café?

Why a café concept

Reduces Formality

Conversation flows easily over coffee. An environment already associated with socializing and comfort welcomes critique with warmth rather than intimidation.

Encourages Small Group Discussion

Students are provided with the opportunity to connect with other artists and designers on a more personal and professional level.

Food!

Professors bring snacks during final critiques as a common way to ease tension. Critique Café makes food and stress relief integral to the experience.

The gap between creating and communicating.

Critique relies heavily on verbal communication. Students may bring strong work, yet still struggle to present it with confidence.

Design critique in progress

Student insight on critique.

find changing location more engaging

prefer presenting before sharing work

find movement during critique helpful

Interviews and focus group responses revealed environment preferences:

I like more intimate environments. When we move to a larger space the stakes feel higher, which increases my nerves.
Somewhere comfortable, nicer than the normal studio space.