



Climb the Corporate Ladder or Be Crushed!
Originating in India as chaturanga, chess started with highly ornamental figurines. When the game migrated into Europe, chess characters shifted from decorative to simplified forms, losing detail in favor of simplicity and modernity. In Western hands, the set became more clean and geometric. Pieces were made uniform and standardized for competitive play. The game was recentered around royal hierarchy, with King and Queen emerging as prominent roles. This obscured and erased much of the earlier Eastern influence that shaped chess's origins.
Western hierarchy has persisted into the modern West. While no longer under the status of royalty, roles and influence are still distributed unequally in institutions such as corporations, and the weight of this divide often results in the erasure of certain peoples.
In Corporate Chess: Climb the Corporate Ladder or Be Crushed, we acknowledge this legacy. Our pieces exaggerate and satirize Western modernization in design through a more extreme emphasis on blocky and rigid forms. This reflects not just the impersonal aesthetic of the corporate office, but critiques the West's history of simplifying other cultures and people of their own.

Tallest piece. Spherical head with tie form body. Singular authority at the corporation's top.

Dollar sign silhouette. Indicates the central role of money in corporate operations and strategy.

Split top mimicking a gate. Company's damage control shielding the organization from conflict.

Echoes the CEO but at reduced height. Intermediary role between executives and employees.

Roof-shaped head of shelter and privilege. The only piece that can jump over others.

Uniform, standardized cubes. Building blocks that form the foundation of corporate structure.
Learn the rules of Corporate Chess
3D modeling in Rhino allowed precise dimensions to translate directly into physical production. The board was measured and constructed from wood, with 2x2 beveled glass tiles purchased and inset into the frame.
Chess pieces 3D printed from CAD dimensions.
Various components primed, painted, and sanded for a cohesive finish.
Glass tiles spray painted and laser cut with event square information.
Product description goes here.
Wireless Charger
Technology is dematerializing. Cords vanish, devices slim down, and interactions become wireless. As industrial designers, we romanticize this "disappearing technology" as progress.
Yet in our rush toward functional seamlessness and invisibility,
we lose tactile, deliberate acts of experience.
Plugging in created moments of pause, small rituals
that earned us access to our digital lives.
Wireless technology dissolves interactions into
invisible gestures. Efficient, but no longer felt.
What remains of the charging experience when the cord, once annoying, is gone?
A MagSafe power bank that integrates the efficiency of wireless technology while preserving the nostalgia of wired forms as decorative ornamentation.
Beyond its utility, it exists as a sculptural art piece that questions our relationship with technology and connectivity.
Available in two variations:
USB-A → USB-C
USB-C → USB-C
Wireless powered by WIRED
Charge the power bank using the USB-C port. The LED indicator flickers during charging and remains solid white when charging is complete.
Analyzed market products and consulted with an electrical engineer and sculptor on form feasibility.
Explored wire pattern variations, balancing visual harmony with controlled tangledness.
Developed CAD models in Rhino, refining cable paths and connector placements.
"Ultimately, I like the concept you propose of reintroducing the aesthetics of connection into a seemingly detached object. What is now obsolete becomes decorative; it brings considerations of what is now detritus in a rapidly technologically advancing world. It's a little Dadaist in a sense, asking us to consider the symbolism of mass-produced electronics as an element of visual interest and nostalgia. Yet, it departs from absurdity. It maintains a conciseness and elegance I would expect out of a functional object."
— Natalie Brumley, Sculpture @ RISD
Will our celebration of removed physicality lead to a loss of identity and experience?
Wireless Charger
A café-style workshop where art and design students exchange feedback and strengthen presentations before final critique.
Design students bring their best work to critique but struggle to present it with confidence.
Through surveys and interviews, we identified key pain points in the critique experience.
find changing location more engaging
prefer presenting before sharing work
find movement during critique helpful
Bold retro colors on muted coffee tones create an energizing yet cozy atmosphere. Abstracted object shapes form a shared visual language.
Before entering, students wait in a lounge with access to restrooms, allowing them to gather and prepare.
At their scheduled sign-up critique time, they check in at the front desk and transition into the café-simulated space.
Inside, a coffee bar offers drinks and snacks to reinforce a casual, social setting. Tables are set slightly apart from the bar area to simultaneously maintain a clean, controlled critique environment.
01 / Floorplan
02 / Cover
03 / Lobby
04 / Lobby
05 / Lobby
06 / Lobby
07 / Bathroom
08 / Bathroom
09 / Entrance
10 / Seating Area
11 / Seating Area
12 / Tables
13 / Tables
14 / Overview
15 / Counter
16 / Coffee Bar
Connect. Share. Refine.